Showing posts with label Underworld. Show all posts
Showing posts with label Underworld. Show all posts

Sunday, July 19, 2009

Underworld: Evolution

UNDERWORLD: EVOLUTION is impressive. It boasts imaginative set, costume, and makeup design. It weaves CGI and practical stuntwork into a rousing whole. Its set pieces are creative and interesting and, while it never manages to rise above being a bunch of actors and stuntmen hamming it up on increasingly complex movie sets, it’s a bunch of good actors and good stuntmen hamming it up in a fantastic (if barely plausible) world that’s an entertaining place to visit.

I first mentioned the set design because it really is remarkable. From the rustic inn where the first film’s Scott Speedman learns he can no longer eat normal food to the functionally baroque headquarters of franchise newcomer Derek Jacobi to the multilayered, rich-with-possibility crumbling ruin of the climax, every inch of the screen is filled with detail and imagination. Well done.

While I still can’t get past the idea of the leather corset as functional combat wear (Where does Kate Beckinsale hide all those weapons, anyway?), the leatherwork has details that relate to the decorative flourishes in the costumes of heroes and villains, suggesting a deeper mythology behind the story of this film. It’s neat, carefully crafted stuff, and indicates an attention to detail far beyond what one might expect in a vampires vs. werewolves movie.

The makeup, particularly that of the villain in full monster mode, is not only scary and convincing, but also bears marks of the costumer’s design sensibility, with patterning in the monster’s back that, you guessed it, shows up in the corset, Jacobi’s coats, and even the film’s Maguffin. It’s crazy; it’s lavish; it’s just the thing.

The action sequences (which comprise most of the film) build from the exaggerated to the just-plain-crazy, but that’s not their best quality. Not only do they blow lots of stuff up real good, but they actually advance the story and keep us in the loop of who’s doing what to whom and why. Sure, they defy the laws of physics and aerodynamics. So what? It’s a v vs. w movie. I went with it.

The whole thing combines to make for a film that’s better than its predecessor. It doesn’t share insight into the human condition, no, and it doesn’t make us laugh or cry. But it looks great, it sounds great, and it’s great fun.

I can’t believe I’m writing this, but bring on UNDERWORLD: RISE OF THE LYCANS.

Thursday, July 09, 2009

Underworld


I'm not UNDERWORLD's target audience, really. I'm not a gun, leather, or goth fetishist. In my action pictures, I like to know who's shooting whom, and why. And I hate having to constantly adjust the volume on my headphones so I can hear the dialogue one minute without blasting out my eardrums through gunfire and explosion the next. But I liked it anyway.

I mean, c'mon, Bill Nighy and Michael Sheen hamming it up in a vampires vs. werewolves movie? Y'know, the kind of movie in which everyone has machine guns but the big battles are all hand to hand? The kind where the bad guy is named Kraven and everyone's a fashion model who spends a minimum of three hours in the gym every single day? How can that not, at least at some level, speak to you? What, you don't like wirework? You don't like contact lenses? You don't like extremely loud and extremely bad rock music? You must like it when the good guy gets thrown through a wall and falls to a puddle below, and the masonry that hits the water with him floats. No? What's wrong with you?

Well, I thought it was silly fun, just the thing to pass the time while stuck in an airport lounge waiting for the weather to clear. Sometimes, that's all that's required.