Friday, June 22, 2012

Prometheus


I have mixed feelings about Prometheus.  I love its look, its feel, its ambition.  I appreciate its casting of serious, high-quality actors.  However, its screenplay needed a few more passes before it was ready to go into production.

Prometheus weds a big budget to a high concept.  Its sets are magnificent, its world dazzling.  I saw this film in 3-D, mostly because an old friend of mine was one of the camera techs, and the effects were more immersive than distracting.  Add the casting of proven performers like Charlize Theron, Idris Elba, Michael Fassbender, and Guy Pearce, and this looks and feels like elite work.  The concept, well, we’re talking about finding the origin of human life on Earth, and the film’s characters have the kind of existential questions director Ridley Scott tackled in his classic Blade Runner: “Where do we come from?  Why are we here?  Why can’t we have more time?”  While we have mixed feelings about the answers the film provides or withholds, we have to credit the production with going after them.

Prometheus gets so many things right that it’s a shame the picture can’t keep our suspension of disbelief alive.  As the audience in a science fiction movie, we walk in willing to believe in technologies that defy the known laws of physics.  We can’t, however, believe in people that don’t act like people or in organisms that can, say, grow without eating.

One of the great things about Ridley Scott’s Alien was that it took things a while to get going.  We go to know the crew of the Nostromo not by having them stand up and recite their bios, but just by following them around for a while.  Once we knew them, we cared about them and believed in their story.  Prometheus gives us an implausible roll call followed by a mission briefing PowerPoint set after the ship has reached its destination, and –bang- we’re into the action.  We in the audience are left thinking, “Really?  These people are just now meeting each other for the first time?  Did they not chat while they were loading their stuff aboard back on Earth?  Oh, and how is it possible that any scientist would sign up for a long, potentially career-derailing, mission without knowing what’s involved?”  So we’re left with thumbnail sketches:  there are Redshirt One, Redshirt Two, Redshirt Three, and Redshirt Four, plus the actors whom we recognize.  Once they’re on Planet Danger, they begin acting in ways that violate even what little we do know about them: the biologist who signed up for a space journey freaks out at the prospect of alien life, then actually tries to pet a scary space-snake.  The geologist runs away from someplace he finds terrifying, only to seek refuge in the exact same place for no real reason.  These examples come right off the top of my head, and the more I think the more I recall.  How can I believe in the plight of these people if I don’t believe they’re people?   (Note: Michael Fassbender’s android character is the most consistent and fully realized of the bunch.  It’s possible that the film’s saying the android is more human than the humans, but that’s the kind of thing you think of later.  While you’re watching the film, you’re thinking, “This doesn’t make sense.”  From there, it’s a short step to “I call BS.”)  And then there’s the funky biology: creatures in this universe appear to have the ability to metabolize thin air.  Humans in this universe can undergo massively invasive abdominal surgery, then run, climb, fight, and singlehandedly rappel fifty feet without tearing open the wound and bleeding out.  And the list goes on.

And that’s the thing about Prometheus.  Those big ideas?  They’re really cool.  That art direction?  That set, costume, and creature design?  Really really cool.  The performances?  The world-class cast acts the heck out of the material, and Michael Fassbender continues his steady march toward Can Do No Wrong status.

But the writing isn’t there.  The characters feel like characters, and the revelations provide more WTH moments than “Oh, wow!” moments.  Prometheus excels at all the “elite filmmaking” stuff, but it stumbles on the fundamentals.  This could have been a great, fascinating, entertaining and wonderful classic that melded the best of Alien and Blade Runner into a rousing, challenging, enriching whole.  Instead, it’s a beautiful failure.  I wanted to love Prometheus.  I was ready to love Prometheus.  I couldn’t love Prometheus.

Sunday, June 17, 2012

Gamera: Attack of Legion


Here's another one from my 12-yr-old, Ian:



This movie was a successful sequel to Gamera: Guardian Of The Universe.  Some slight CGI was used, but the monsters were still classic guys in suits or string puppets. Unlike Gamera: Guardian Of The Universe, this movie did not bore me with dialogue, and has a good balance between action and talking.

I liked this movie as much as I liked Gamera vs. Guiron. Godzilla movies without too much dialogue are rare and think Gamera fits into the Godzilla genre. So rent this, grab a soda, and enjoy.