Wednesday, August 17, 2011

13 Assassins


13 Assassins is as good as movies get.

The picture, a “men on a mission” story set in pre-Meiji Japan, opens with a samurai committing seppuku, a ritualized form of suicide in which the individual disembowels himself.  It’s incredibly difficult and painful, and 13 Assassins presents it in all its horror by not showing it to us at all.  We see the samurai prepare, then we see his face in closeup as he goes through agonizing pain and exertion.  Understand that seppuku was normally committed with a “second” standing by, sword raised to decapitate the samurai after he makes the first cut, to spare the man the agony of disembowelment.  This man has no “second.”  Music plays, sound effects suggest what’s happening below the frame, and our stomachs curl and our hands clench and our hearts break for this man.  We’re only two minutes into this movie, and we feel moved and involved and completely engaged in the world of the samurai and the repercussions of this act.  Later, another samurai commits the same act under different circumstances.  He has a “second,” and this suicide takes on an entirely different aspect of nobility and technical excellence in its portrayal.

I’m not arguing that suicide is cool.  I’m saying that seppuku was a part of feudal Japanese culture, and that 13 Assassins approaches this subject dramatically, artfully, and with perfect technical execution.  I use the film’s portrayal of seppuku to illustrate what the film does throughout its 2 hour and 21 minute run time: it nails feudal Japan, from its social structure to its mythology to its code of honor and even to its view of suicide.  It does so with class when appropriate and with horror when appropriate, and it does so with the absolute surety.

13 Assassins is not some kind of Merchant-Ivory historical fetishization.  That first seppuku propels a “mission” film that rocks every beat, from the gathering of the team to the cohesion on the road to the laying of the traps to a final battle that compares with the absolutely fundamental Seven Samurai.  Its characters are interesting.  Its jokes are funny.  Its action set pieces, including the aforementioned (45-minute long) final battle, are both cool and comprehensible.  This is a good time at the movies.

Credit director Takashi Miike, whose Ichi the Killer and the short film “Box” from Three Extremes suggested talent, but not on this level.  Kôji Yakusho, aging very well since 1996’s Shall We Dance?, is suitably wise and commanding in the Takashi Shimura ‘Samurai Leader’ role.  Gorô Inagaki, new to me, does petulant villainy as well as I’ve ever seen it done and gives us a character we can really love to hate. 

Y’know, I could go right down the credits list, telling you how great everything and everyone is.  I could probably figure out a way to compliment the Key Grip.  But here’s the bottom line: 13 Assassins is a flat-out classic, successful in every way.  If you care about movies, you need to see this as soon as you can.

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