Showing posts with label Guillermo del Toro. Show all posts
Showing posts with label Guillermo del Toro. Show all posts

Friday, January 10, 2014

Pacific Rim; To Rome with Love

Pacific Rim

I'm a big fan of Guillermo del Toro's, and I'll see nearly any movie with Ron Perlman in it on general principle. Seriously – Pan's Labyrinth ranks among the best movies I've ever seen, and you just have to check out this Facebook page about Ron Perlman donning the Hellboy makeup to make a little kid's day.
That said, I found Pacific Rim to be a below-average film in del Toro's ouvre. Yes, it features cool monsters, cool giant robot—thingies to fight the monsters, and Idris Elba selling the heck out of a poorly written motivational speech. But the script needed a few more passes. The hero's journey was simplistic, the story routine, and the whole thing lacked depth.
Nevertheless, Pacific Rim gave a great filmmaker the chance to play with some really neat toys and included a Ron Perlman supporting role that just made the movie. All that, and my boys dug it. At the end of the day, that'll do.


To Rome with Love


I'm a Woody Allen fan. Here's someone who makes films that reflect his vision, as opposed to lowest-common-denominator pablum. Often, as was the case with Midnight in Paris, this results in magic. Sometimes, as with To Rome with Love, it results in a middling effort that, while reasonably entertaining, doesn't hit the sweet spot.
Why not? Well, the film's interlocking stories aren't particularly interesting. When I was with one set of characters, I didn't feel any particular need to get to the next set. In fact, each transition had me thinking, “Ok, who are these people? Why should I care about them again?” With two exceptions, I found that I couldn't find reasons to care. The first exception came in the form of Penelope Cruz, whom I'd watch doing the dishes for two hours. The second came in the form of Judy Davis, the most interesting character in the movie. She plays Woody Allen's long suffering wife with wit, style, and all the best lines. Come to think of it, I'd much rather have seen Judy's Adventures in Rome than the movie I got.

At least the film works as a travelogue. Rome is a city every bit as wonderful as it's cracked up to be, and Cinematographer Darius Khondji does it justice. I just wish that great work had been in service to a better movie.

Sunday, July 13, 2008

Hellboy II: The Golden Army



(See my comments on "Hellboy" here.)

(See my comments on "Hellboy Animated: Sword of Storms" here.)

(See my comments on "Hellboy Animated: Blood and Iron" here.)

Sorry, Internet. "Hellboy II: The Golden Army" isn't going to change your life.

Well, I suppose it might, a little. It might encourage you to spend some time reading Mike Mignola's excellent "Hellboy" comic books, a delightful reinterpretation of ancient folklore cleverly disguised as an action-adventure starring a genuine prince of Hell (rebelling against his Old Man by working for the good guys). It might even make you think a little bit about the person other people want you to be and the person you want to be. Hell, it might even turn you into a Barry Manilow fan.

But it isn't the greatest film ever.

It's merely very, very good. Not only is it a well-told story, but it's phenomenally imaginative. Creator Guillermo Del Toro (who made "Pan's Labyrinth," one of the best films I've ever seen) opens the picture with faerie tale reminiscent of "Strings," another brilliantly imaginative tale, and builds on that tale by weaving it into an exciting and funny modern adventure starring Hellboy (the great Ron Perlman), his pal Abe Sapien the gill-man (Doug Jones, whom I still haven't forgiven for the nightmare -inducing Pale Man), and the love of his life, firestarter Liz Sherman (Selma Blair, who outdoes herself here). See, the elves are pissed. Long ago, the made a deal with humanity - humans got the cities, and faerie creatures got the forests. But humans kept cutting down the forests, and the elves are running out of room. Their hotspurred prince declares war and sets out to reanimate the Golden Army - a goblin-built brigade of automatons who can't be bargained with; can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until all humans are dead.

There's your story, but just outlining the story doesn't do the picture justice. Del Toro has an extraordinary imagination, which is woven into every scene of this visually delightful film. From the throwaway creature designs to the evocations of other worlds, the man gives us the kind of movie we enjoy seeing in the theater but can't wait to frame-by-frame when we bring it home on Blu-Ray. There's so much detail, so much creativity at work; not only in the already-famous Troll Market scenes, but throughout the film; that this movie is more than the clever telling of a good story. It's a multifaceted experience that's well worth savoring.

But it won't change your life.

Well, okay, maybe a little.

Wednesday, June 27, 2007

Pan's Labyrinth


When you see at least three movies per week, you start to think of them differently. You begin to realize that there are a limited number of stories in circulation out there so, instead of giving stories themselves much consideration, you begin to focus on execution.

Then, a movie like PAN'S LABYRINTH comes along. Not only does it give us a unique, universal, engrossing, and thought-provoking story; but it also excels in its execution. Truly innovative, imaginative films such as this remind us of what thin gruel we often accept when we sit down for a movie.

PAN'S LABYRINTH takes place in a specific time and place - 1940s Spain, and in a place out of time - Faerie. Creator Guillermo del Toro circles between and among the two in a series of seamless transitions that leave us wondering what is real, what is imaginary, and what is more real than reality. He does it through the stories of Ofelia , an 11-yr-old girl, and Capitán Vidal, an officer in Franco's fascist army and Ofelia's new stepfather. When the film opens, Ofelia and her (pregnant) mother are enroute to join Vidal at his outpost in the Spanish woods. Once they get there, Ofelia discovers Pan, a creature out of myth who may be evil; and the nature of her stepfather, who is definitely evil. As the film progresses and the two characters find their fates, we begin to see how they fit into the movie's whole. It's not an easy fit, in that their journey and our journey with them can be profoundly uncomfortable, even horrifying. Further, their journeys aren't easily encapsulated or analyzed. I'm still working through several of the film's thematic elements, and I suspect I'll be chewing on this one for quite some time.

So, yes, PAN'S LABYRINTH boasts a complex, adult, and thought-provoking story. It also creates a fully-developed world, rich in detail, that offers visions both of profound beauty and staggering horror. Speaking of the latter, I thought that film had long since lost the ability to frighten me with monsters, but I was wrong. This film's Pale Man, a subterranean monster that feels like something from blackest nightmare, struck fear in my heart from the moment I saw him. Once he started moving, I wasn't just pleasantly scared at the movies - I was little boy in the dark scared. What brilliant setup, design, and execution of the character and his setting: everyone from conceptual designer William Stout to actor Doug Jones to del Toro himself united to create a masterpiece within a masterpiece, and it's horrifyingly wonderful. That's just one example, however. Be it the fascist outpost in the heart of the forest or the ancient pagan monuments nearby, everything about these
places and those who live therein feels both organic and elevated, mundane and mythic. It's great work.

Y'know, I can't think of anything PAN'S LABYRINTH did wrong. I only wish I hadn't sent it back to Netflix quite so quickly. As I write about it, it occurs to me that I'd like to see this movie a second time, and a third. This is a movie I could get lost in, again and again. Much as I enjoyed HELLBOY, I didn't think del Toro had a film like this in him. I'm so happy I was wrong.

Tuesday, April 03, 2007

Hellboy Revisited


I've been on a Hellboy kick lately, mostly because I'll reinforce pretty much anything that gets my kid to read. That said, I revisited Guilllermo del Toro's live-action HELLBOY film over the weekend. I enjoyed it much more this time around.

When I saw HELLBOY during its theatrical run, the comics were fresher in my mind. This, of course, led to constant comparisons between what I was seeing and what I'd read and, while I liked what I was seeing, it simply couldn't compare to my imagination. That, and there was no Lobster Johnson.

This time around, the comics have faded in memory and I was able to enjoy the film more on its own terms. The audience surrogate -character doesn't grate, the throwaway references don't feel underdone, and themes of Hellboy really carry through. You see, HELLBOY is all about choice: it's just the thing to appeal to believers in the Leibnizian monadic soul, like me. In the film, as in the comics, Hellboy was created to be the Antichrist and unleash cosmic, Lovecraftian horror upon the world. He was brought into the world by evil forces to do evil deeds, but gets an early exposure to the good guys. Ultimately, he chooses sides, and his self-determining choice defines him more than all the external factors that combine to force his hand.

This is great stuff, and HELLBOY delivers it in a package filled with slimy monsters, catchy one-liners, and a double helping of fun.

Still no Lobster Johnson, though. Perhaps in HELLBOY 2.

Saturday, March 24, 2007

Hellboy Animated: Blood and Iron


HELLBOY ANIMATED: BLOOD AND IRON just isn't as much fun as SWORD OF STORMS.

B&I puts the Hellboy gang in a haunted house that's just been purchased by a Richard Branson -esque character. Before you know it, they're in the middle of a vampire and ghost story that's too gory for the kids and too familiar for the adults. Tack on a third act that recreates and truncates the Hellboy-Hecate storyline from the comics, but doesn't feel organic to the vampire/ghost story, and you have a wholly unsatisfying experience.

Color me underwhelmed.

Wednesday, March 14, 2007

Hellboy Animated: Sword of Storms

HELLBOY ANIMATED: SWORD OF STORMS is much better than I thought it would be. I only rented the thing out of loyalty to the characters, and I expected a cheap, direct-to-DVD knockoff. What a pleasant surprise to find an involving story, solid animation, excellent voice acting, and an all-around great experience.

If you're already a Hellboy fan, read no further and be assured that you'll enjoy a film that hews to the style of the comics. If you aren't familiar with the character, here's a bit of background. In the waning days of WWII, Hitler's occult advisor tries the last-ditch tactic of summonig a demon from Hell to aid in the fight. When American forces break through at the culmination of the ceremony, they find cutest li'l baby demon you ever did see. They name him Hellboy, raise him to be a good guy, and put him to work in the Bureau of Paranormal Research and Defense, or BPRD (Motto: Things really do go bump in the night. We're the ones who bump back.). Hellboy's a gruff manchild, still living in the equivalent of his parents' basement, and his solution to most problems involves significant amounts of blunt force trauma. He's a great character. He's nearly indestructible, so he can face the most horrific of creatures with little more than a deadpan, "Oh, crap." He carries his massive upper torso and Fist of Clobberin' around on spindly little goat legs and delicate hooves, making him simultaneously imposing and amusing. And he hangs out with a gill man and a firestarter. What's not to like?

In HASS, the BPRD sends Hellboy to Japan to investigate the theft of a legendary sword. Before he knows it, the demon gets sucked into the Japanese equivalent of Faerie, where he must undertake a quest that gives him and us, the audience, a tour through some of the scarier tales of Japanese folklore. As Hellboy uses the amazing power of blunt force trauma to survive in this world, his pals in the BPRD must deal with the real-world repercussions of his actions and figure a way to get him back.

It's a solid setup, and one that goes right for a variety of reasons. First, HASS, as do the comics, boasts a love for folklore and an ability to introduce the audience to new legends with a light and entertaining touch. Second, the animation style resembles Hellboy creator Mike Mignola's comics, creating a continuity with the printed page and inviting us into the greater world of the character. Third, the voice acting (largely by the cast of the not-as-good live action HELLBOY movie) sells the picture. Genre stalwart Ron Perlman voices Hellboy as I always imagined the character; Selma Blair does fine, if necessarily whiny, work as Liz the firestarter; and Doug Jones gives Abe Sapien, the gill man, a different and successful spin than did live-action voice actor David Hyde Pierce.

HASS is fun. It's funny, scary, and thoroughly entertaining, and it provides a wonderful introduction to the world of Japanese folklore. What more could you want?