Showing posts with label japanese film. Show all posts
Showing posts with label japanese film. Show all posts

Friday, May 25, 2012

Destroy All Planets


Here's a review from my 12 year old son, Ian:

Destroy All Planets was a fine movie, just fast forward through the talking. There aren’t any important plot details you need to know, just watch the fighting. There’s quite a bit of stock footage, but you should watch it. It’s stock footage of monster battles, so it’s worth watching. I watched all of it and I regretted it. The talking was a waste of time. Gamera fights an alien monster who resembles a squid. Viras is the name of the alien and his main attack is to form a sharp point with the three tentacles upon his head and jump forward, stabbing Gamera, thus making Gamera bleed a large amount of bluish-green blood.

This was not as good as Attack of the Monsters(Gamera vs Guiron), but was better than War of the Monsters (Gamera vs Barugon).

Saturday, September 24, 2011

Godzilla vs. Gigan

Here's a review of Godzilla vs. Gigan, courtesy of my 11-year-old, Ian:


Godzilla vs. Gigan is a decent kaiju movie complete with giant monsters flailing around. In the movie, cockroaches invade earth using the alien dragon King Ghidorah, and the cyborg Gigan. Gigan has a chainsaw in his belly and resembles a chicken. Godzilla and his sidekick Anguirus come and save the day. The movie, however, is very cheap.
They keep using stock footage, so the scenes are always changing from night to day (I could see Larval Mothra for a split second in one scene). But, who cares? Not me. The action is great, but a major annoyance throughout the movie was the fact that the movie had soooooo much talking. It was annoying to have to constantly fast forward through all the talking in order to see the action. But, go ahead and rent it. Even if it is annoying to constantly fast forward or watch all the talking, it's still worth the giant monster fight scenes.

Tuesday, September 20, 2011

Attack of the Monsters


Attack of the Monsters, also knows as Gamera Vs. Guiron, is a late-‘60s giant Japanese monster (or kaiju) movie for kids.  It stars a gigantic, jet-powered flying turtle with really large tusks.  He fights a gigantic lizard-thing with a head shaped like a giant Buck knife and knees that clearly hadn’t been reinforced, because they start to tear in the film’s later stages.  It’s all great fun, with nice model scenery just waiting for destruction and monsters scary enough for an eleven-year-old yet fake enough for a two-year-old.

Here’s the story: Gamera (the turtle) rescues a couple of boys who explore a flying saucer that had touched down near their home (And really, what self-respecting boys wouldn’t?).  See, the saucer is a trap!  It’s remote controlled by evil, brain-eating aliens who look just like attractive Japanese women in shimmery silver leotards!  When the saucer takes off and flies to the Planet of Attractive Japanese Women in Shimmery Silver Leotards, Gamera pursues and does battle with Guiron, the aliens’ attack knife-lizard thing.  Meanwhile, the boys, brave and resourceful, must find a way to escape the clutches of the attractive Japanese women in shimmery silver leotards.  Stuff like this is what popcorn was made for, and my kids ate up every minute of it.

Me?  Well, I had a good time!  Attack of the Monsters so earnestly tried to entertain my kids that it charmed the heck out of me. The Gamera franchise occupies a pleasant sphere as Daiei Studios’ child-friendly answer to Toho Studios’ more teen-oriented Godzilla.  This outing’s aliens were just menacing enough, its sets and costumes just good enough, to help me suspend my disbelief and roll with it.  This isn’t half the movie that my next entry, The Earrings of Madame De… can boast of being.  But it isn’t trying to be.  It’s trying to be light entertainment for monster-hungry preadolescents, and it succeeds.  Attack of the Monsters is a winner.

Wednesday, September 14, 2011

House


You have never seen a movie like House.  Director Nobuhiko Obayashi made sure of it.

It was the early ‘70s and Jaws had just hit.  Toho studios, looking to capitalize on the horror market, asked commercial director Obayashi for a script.  Obayashi thought, ‘If Jaws is a success, what’s next?  Movies about bear attacks and bee attacks and ant attacks.  How boring.’  He talked over the project with his ten year old daughter, talked about what scared her.  He wrote down her ideas as scenarios including mummies, skeletons, ghosts, vampires, hungry pianos, murderous reflections, demonic cats ,and much more.  He gave the scenarios to his writing partner and told him to have at it.  The result?  A film that processes a little girl’s night terrors through the sensibilities of the men who made the classic Charles Bronson “Mandom” commercials.

The result is a bold, creepy, and funny horror fantasy.  It gathers seven young women whom the camera will love, fetishisize, and terrorize in combinations that’ll alternately make you smile, squirm, recoil, and guffaw.  It sends them to a spooky house on a hill.  It introduces them to a friendly old woman who may not be friendly at all.  Before long, the flying head of a decapitated Japanese girl will take a bite out of the rear end of one of her former classmates.  And away we go.

Ok, so far so good.  But you’ve seen Sam Raimi pictures and you’ve seen early Peter Jackson flicks.  What makes House so very different?  Execution.  This horror fantasy luxuriates in the fantastic.  It uses every imaginable camera trick to focus the eye, to leap from image to image, and even to play within an image to give the impression of a story told by someone whose mind is racing through and among characters and events faster than she can get the words out.  House’s sets, including deliriously colorful matte paintings and generous helpings of cobwebs, heighten the sense of unreality.  Its use of color, music, and editing make it feel like it has so much story to tell, that it wants to pile on so many ideas, that it can’t squeeze them all into 90ish minutes of classical narrative film.

In other words, House stands as a delirious exercise in excessive, feverish, joyfully weird and innovative filmmaking.  It’s the most fun I’ve had at the movies since Scott Pilgrim vs. The World, and I can’t wait to see it again.

And the second time through, I’ll still have never seen anything like it.

Wednesday, August 17, 2011

13 Assassins


13 Assassins is as good as movies get.

The picture, a “men on a mission” story set in pre-Meiji Japan, opens with a samurai committing seppuku, a ritualized form of suicide in which the individual disembowels himself.  It’s incredibly difficult and painful, and 13 Assassins presents it in all its horror by not showing it to us at all.  We see the samurai prepare, then we see his face in closeup as he goes through agonizing pain and exertion.  Understand that seppuku was normally committed with a “second” standing by, sword raised to decapitate the samurai after he makes the first cut, to spare the man the agony of disembowelment.  This man has no “second.”  Music plays, sound effects suggest what’s happening below the frame, and our stomachs curl and our hands clench and our hearts break for this man.  We’re only two minutes into this movie, and we feel moved and involved and completely engaged in the world of the samurai and the repercussions of this act.  Later, another samurai commits the same act under different circumstances.  He has a “second,” and this suicide takes on an entirely different aspect of nobility and technical excellence in its portrayal.

I’m not arguing that suicide is cool.  I’m saying that seppuku was a part of feudal Japanese culture, and that 13 Assassins approaches this subject dramatically, artfully, and with perfect technical execution.  I use the film’s portrayal of seppuku to illustrate what the film does throughout its 2 hour and 21 minute run time: it nails feudal Japan, from its social structure to its mythology to its code of honor and even to its view of suicide.  It does so with class when appropriate and with horror when appropriate, and it does so with the absolute surety.

13 Assassins is not some kind of Merchant-Ivory historical fetishization.  That first seppuku propels a “mission” film that rocks every beat, from the gathering of the team to the cohesion on the road to the laying of the traps to a final battle that compares with the absolutely fundamental Seven Samurai.  Its characters are interesting.  Its jokes are funny.  Its action set pieces, including the aforementioned (45-minute long) final battle, are both cool and comprehensible.  This is a good time at the movies.

Credit director Takashi Miike, whose Ichi the Killer and the short film “Box” from Three Extremes suggested talent, but not on this level.  Kôji Yakusho, aging very well since 1996’s Shall We Dance?, is suitably wise and commanding in the Takashi Shimura ‘Samurai Leader’ role.  Gorô Inagaki, new to me, does petulant villainy as well as I’ve ever seen it done and gives us a character we can really love to hate. 

Y’know, I could go right down the credits list, telling you how great everything and everyone is.  I could probably figure out a way to compliment the Key Grip.  But here’s the bottom line: 13 Assassins is a flat-out classic, successful in every way.  If you care about movies, you need to see this as soon as you can.

Monday, April 07, 2008

Audition


AUDITION is like a very special special episode of "The Courtship of Eddie's Father," one in which Bill Bixby's new romance spirals into a hellish nightmare of torture, hallucination, madness, and death. Hey, it's Takeshi Miike: what do you expect?

AUDITION begins like a somber "starting over" tale. A man loses his wife, then is left to raise his boy as best he can. After about a decade, his son's constant encouragement to find another wife finally wears him down and he hatches a plan to audition potential mates, hoping to find that diamond in the rough. He finds something that gleams, but it could be the tip of a blade. It's good setup for a movie, and Miike plays it well, investing us in his Bixby and taking his time to build the tension in the latter half of the film. If I have one gripe about AUDITION, it's the movie's overreliance on filters to set moods and create atmosphere. It's a good thing I'm not colorblind - if I had trouble seeing blue, I'd have missed half the movie.

This is a quibble, however. AUDITION is sweet, scary, horrifying, and satisfying. I wish Bill Bixby was still around for a remake.

Friday, March 07, 2008

Godzilla vs. Mechagodzilla


GODZILLA VS. MECHAGODZILLA is the best of the mid-'70s, Showa series of Godzilla films. It was made to commemorate the 20th anniversary of GOJIRA and, though it was directed by the same Jun Fukuda who made the embarrassing GODZILLA VS. MEGALON, it delivers a solid story, fun and creative new monsters, and a knock down, drag out final battle in which something is actually at stake. Sure, it defies the laws of mathematics (1-1≠1), but that's ok. It's just nice to see the big grey guy return to form.

IN GVM, jumpsuit-clad aliens, cleverly disguised as Japanese people, plot to conquer the Earth by first neutralizing Godzilla, then inundating us with bad animation (Oh, my God! They've already won! They're here already! You're next! You're next, You're next!). Ok, so I made up that last part. Work with me here - I'm trying to review that which is essentially unreviewable. Still, they plan to take over the world, they need to fight Godzilla, and they build a giant robotic Godzilla, a mechagodzilla, if you will, to take him on. Now Godzilla may be a match for the entire Japanese military, but there's something a rocket fired from a mechagodzilla finger that makes it do things that a rocket fired from an everyday, human-operated rocket launcher can't do. In fact, it represents so much danger that the film must make time for an elaborate subplot that introduces King Caesar, a monster whose design is not, thankfully, as redundant as his name. King Caesar (or King King, perhaps, in the translation) is basically an anthropomorphic lion god with a particular affinity for monarchy. When the descendant of an ancient Japanese emperor calls upon him, he rises from hibernation and joins the battle.

The battle has pop, and it intercuts well with the efforts of the human cast to confront the aliens directly. The monster suits are, generally speaking, in great shape, and the whole thing feels like an actual movie. In fact, I enjoyed viewing it, which is something I haven't been able to write about a Godzilla movie for quite some time. If I had to watch another Showa Godzilla picture, this would be the one.

That's not faint praise.

Wednesday, October 10, 2007

Godzilla: Final Wars


The Japanese People hate me.

I don't know why. I drive a Honda. I eat sushi. I even do Japanese language tapes in my car. Why, oh why, would the members of this great and noble culture choose to inflict GODZILLA: FINAL WARS upon me? By throwing nearly every monster in the history of Godzilla movies into the thing (yes, including the horrid Minilla), they guaranteed repeated viewings at Chez Ellermann, much to the delight of my little boy. And they guaranteed hours of torment for Yours Truly.

GFW teams up a Japanese guy who looks like Keanu Reeves with a white guy who looks like Stalin. Together, they do battle with an evil alien overlord who looks like David Bowie's villain from THE LABYRINTH. I mean, c'mon, this movie thinks executive transvestites make for credible villains! Well, this particular executive transvestite does seem to have the power to control monsters from Godzilla's past, but any awesomness he could derive from this ability is more than offset by his poor taste in mascara.

This movie is poorly edited, atrociously acted, and can't decide whether it's trying to pay homage to THE MATRIX and INDEPENDENCE DAY or merely rip them off outright. The whole production has only one redeeming virtue: it gives us the spectacle of Classic Godzilla kicking American Godzilla's butt, followed by a quick photo-and-roar-op with Mt. Fuji as a backdrop. If that's your thing, you may enjoy at least five minutes of GFW. Otherwise, stay far, far away.

Monday, August 06, 2007

Tokyo Story


The more I think about TOKYO STORY, the more I like it.

It's a simple story. Grandma & Grandpa leave their provincial home and come to Tokyo to visit the kids. The kids are busy, and the visit does not go well.

Some audiences may find the movie difficult to approach because it's very Japanese. Its characters do not boradcast their every emotion. They don't yell. They don't burst into song. They don't weep majestically. They smile, and bow, and hurt. In other words, they do the kinds of things that people do all over the world, bu they do it within the bounds of their cultural paradigm. Audiences who are willing to attune themselves to that paradigm will discover a movie that's uncomfortably close to home, that speaks to the ways marriages work and the ways generations deal with one another. They'll discover a movie that speaks to the creeping sense of discontent we sometimes feel creeping up on us, and they'll discover a movie that addresses all of these themes in a thoughtful, compassionate, and adult manner.

TOKYO STORY is a serious movie, well made and performed, that earns its place in our imaginations. It is time well spent.

Tuesday, June 26, 2007

Versus


Note to self: If I ever join the Yakuza, be sure not to bury my bodies in the Forest of Resurrection. They have this unpleasant way of ... resurrecting.

Such is the premise of the delightful VERSUS, an audacious Japanese picture that combines the delights of samurai, yakuza, zombies, warlocks, and karate in a bubbling, delicious stew of gory fun. This is the kind of movie that doesn't just have zombies, it has zombies with guns. It doesn't just have samurai, it has both classical swordsmen and modern guys with leather overcoats and techno-katanas. This is a movie that's so ridiculously over the top that I was willing to forgive it its many inconsistencies (and its antagonists' lack of skill with their blades) while I gaily tapped my foot along with its thumpin' electro-pop beats and watched the carnage ensue.

This picture is moving manga. Its characters are so over-the-top that not once will you confuse them with real people, but you will have fun seeing just how far they go. What a great time at the movies.

Monday, June 25, 2007

Appleseed


APPLESEED, a 2005 anime film from Shinji Aramaki, suffers from the malady of the tronhead: a focus on the technically achievable at the expense of the actually valuable.

Consequently, APPLESEED looks great. The animation is top-notch, the action sequences both organic and fantastic, the world reasonably complete. However, APPLESEED's story is derivative and uninteresting. Additionally, the voice work, particularly by stars Jennifer Proud and Mia Bradley (who appear to have no other credits), is so squeakily thin and bad that it detracts from the audience's ability to suspend its disbelief.

Here's the story: it's a dystopian future, blah blah blah. A super soldier fights against blah blah blah. She's recruited to join an elite unit that protects a utopian city where all is not what it blah blah blah. There's a Hallmark Card moral and a dull wrapup, and whenever the picture isn't blowing something up or shooting something to bits, it drags more than HOW TO MAKE AN AMERICAN QUILT. Frankly, I just didn't care about this world or the people in it, at least partially because I didn't find anything new there. How many dystopian futures have we seen already? How many betrayals by authority figures? How many generals gone mad?

If the filmmakers had followed the Pixar path of devoting at least as much time to story and character development as to technical execution, they may have had a winner on their hands. As it is, however, they merely have a series of pretty pictures, best viewed with the sound off. Too bad.

Thursday, March 29, 2007

Godzilla vs. The Sea Monster

GODZILLA VS. THE SEA MONSTER (1966) is a bright, funky, and painless monster movie featuring a danceoff, Duane Eddy - style jangling guitars, and a Godzilla monster with a handy screen in his throat for improved vision. It's high camp in a psychedelic mode, missing only cameos from Gidget and the Big Kahuna.

The titular sea monster is a giant lobster, and it must be one of the least scary monsters in the Godzilla pantheon. I understand why they named the movie after it, however. It's scarier than the giant buzzard Godzilla faces in the runup to the big fight, a fearsome battler that's easily dispatched with just one blast of the Big Guy's breath. Nevertheless, what's the point of going with a giant lobster if you're not going to have Godzilla boil it up for the big beach party / clambake? Ah, well. Another opportunity lost.

Anyway, GODZILLA VS. THE SEA MONSTER is just plain fun. If you like monsters and you like camp, you'll like this one.

Tuesday, February 13, 2007

Gojira

Takashi Shimura had a wonderful 1954. First, he starred as Kambei Shimada in The Seven Samurai, one of the greatest films ever made. Then he starred in another Toho production, the original Gojira. The latter film would later be recut and renamed Godzilla for an American audience, and that version (the one with Raymond Burr) would be the only Godzilla the American audience would know for quite some time.

What a shame, and what a blesssing that Sony chose to release the original version in a new U.S. DVD. Gojira is my favorite Godzilla movie, more than making up for its clunky effects and sometimes hamfisted acting with a genuinely scary and thought-provoking tale that recalls and reflects the Japanese sensibility in the wake of WWII.

Two events overshadow Gojira: the nuclear bombings on Hiroshima and Nagasaki and the fire bombing of Tokyo. While Godzilla is, obviously, a radioactive monster awakened by nuclear testing in the Pacific Islands, his destructive rampage invokes the horror of the fire-bombing, an event that (if I remember my 1993 reading of Kurosawa's _Something Like an Autobiography_ correctly) gutted Toho Studios and personally affected the lives of those who worked there. Consequently, Gojira pulls no punches. The monster's rampage isn't cute, or played for action beats. It's horrific, people die, and those who survive the onslaught must deal with the effects of radiation poisoning afterward.

Takashi Shimura anchors this film. Surrounded by overacting young stars and giant latex monsters, Shimura brings a level of maturity and gravity to the situation that makes us believe in both it and him. The actor plays things straight, and paleontologist / wise man character keeps the proceedings anchored in reality when they could very easily descend into camp.

Gojiira. It's the first. It's the best. It's not to be missed. What were the odds that one man could star in two classics in the same year?

Thursday, September 14, 2006

Returner

I thought RETURNER was reasonably entertaining. Had I stumbled on the movie while flipping through the channels on a hotel TV, I probably would have enjoyed it (Hey, it worked for BIKER BOYZ.). While trying to keep my eyes open on the Metro after staying up too late watching season one of "Arrested Development," however, I just couldn't get into it.

While the movie has a fun premise, I found the villain to be ridiculously unbelievable and not nearly as cool as he thought he was. The fight scenes cut so clumsily between actors and doubles that they took me out of the moment, the Western cast was ridiculously bad, and the film's climactic moment depends on audience agreement that Transformers are, in fact, cool. Transformers weren't cool when I was a kid, and they aren't cool now.

Still, RETURNER has a breathless quality to it that's undeniable. After a wild night of dinner in a hotel restaurant and setting the alarm clock, it'd be a treat to find this movie on the Sci Fi channel.